#pragma once
#include "BaseDispSprite.h"
#include "SpriteCombined.h"

class SpriteUFO : public SpriteCombined
{
public:
	SpriteUFO(int nLayer,D3DXVECTOR2 posFlyOut);
	~SpriteUFO(void);
	bool Draw(DWORD dwCurrentTime);
private:
	
};

